1. Leisure as Big Business
Changing demographics
11th largest industry profits in 2006
Annual revenues of over $100 billion
Triad—amusement, entertainment, recreation leisure activities
Entertainment content—live performances (theatre, musical concerts), interactive experiences (recreation, amusement parks, travel, gaming) and media (m
1) Newsworkers’ distrust of and disputing of individuals who propagate a point of view
2) Conflicts between professional norms and business norms
3) Conflicts between professional norms and entertainment norms
4) Controlled competition among newsworkers and among news organizations
5) The structure of television news messages
Considered these factors suggest that television news organiz
Euro Disney: An America in paris
Service marketing
1. What business in Euro Disney in? And what is the market?
Euro Disney is in the entertainment business or more specific the theme park business. The main market is kids since Euro Disney is all about the Disney characters. But Euro Disney also tried to make a resort so the aim is more towards families and maybe not kids exactly. Kids
as a result of the interaction of business norms and
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professional norms, newsworkers who are based
in the organization itself and whose contact with newsworkers
in competing organizations is limited in duration are likely to see
their organization in competition with other organizations
the entertainment norms embodied in television’s appearance
#
of performance notion shou
Players Case (1999):
Memory Stick Walkman vs. VAIO music clip
No cooperation/resource sharing.
Both products of Sony were inferior to
iPod and neither was successful.
Two different DNAs
Masaru Ibuka:
An engineer; enjoyed playing with technology.
Struggled to develop experimental technologies.
Akio Morita:
A born entrepreneur.
Entered entertainment business.
Entertainment) 제작에서 음반, 연극, 공연 등 대중의 수요가 존재하는 한 이에 대한 컨텐츠 생산은 이루어질 것이다. 우선 매체를 통해 소비자에게 전달되는 컨텐츠로서는 드라마, 영화, 예능 프로그램, 음반 및 잡지 등이 존재하며 오프라인 매체로서는 연극과 콘서트 형식의 공연이 존재한다. 이러한 컨
Business
Especially, Entertainment Contents
Entertainment Contents Market is bigger than Manufacturing Business( stage, capability of growth)
From teenagers to twenties
Retro leads them to have curiosity about this music,
and make them try to listen, see or even dance
after Wonder Girls.
From thirties to forties
Once the people in this group hear 'Tell Me',
‘Nobody’ they
Business 투자(E.T시장활성화)
담배관련 소송 리스크 증가
글로벌 경쟁사와의 경쟁 심화(시장 지위 위협)
대주주 없는 경영권 위협(적대적 M&A노출)
홍삼산업의 준독점 해제
경쟁심화, 레드오션화
담배산업 각종 규제(광고,가격)로
인한 기업자율성 한계
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M&A
해외사업진행 벤
Profile & History
Company : CJ entertainment
CEO : Lee Gang-bok
Business propensity : The core of strategy is stable growth
Vision : Asia’s most valued Entertainment Group
Set up Business portfolio
Production of Korean movies
Alliance with major movie production company
Distribution of DreamWorks’ movies
Opening of CJ CGV
Enhance Vertical integration
Major distrib
entertainment and many more.
Business Benefits from Enabling Capabilities
Businesses of all areas will no doubt benefit from the enabling capabilities and power that the 3D holographic projection will provide. Communication between B2B and B2C will take on a whole different level as businesses provide more in-depth care for their customers while intra-communication efficiencies within their